Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV show is back to Prime Video, and it's fair to say that audiences were delightfully shocked by the caliber of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture multiple facets of the gamer's experience.

We followed Lucy the vault dweller, attempting to act with integrity and learning that the wasteland made that very difficult; Max, the militant faction new recruit, who starts doubting his cult's leadership and causes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the irradiated badlands.

Setting the Stage for a New Chapter

The show's first season conclusion disclosed a major secret about who helped cause the global annihilation that trapped a population in bomb-proof bunkers for an extended period. It also raised numerous mysteries open for the upcoming chapter – and, on this occasion, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so this time people are arriving with more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much enjoyable to bring into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its production team prioritized real props and locations were fabricated, mirroring the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to seem like it’s tangible.”

Actually, virtually every element you see on-screen is practical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is crafted by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the universe is apparent in the final product.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This schedule will allow for a altered weekly discussion, something the creators themselves are eager to engage with.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Erin Raymond
Erin Raymond

Liam Voss is a seasoned gaming journalist and avid player with over a decade of experience in the industry.